Moderated by Michael Newman. This panel explores the cultural impact of the game Trivial Pursuit and it’s representation of the current ‘yuppie’ generation. Mark Kramer argues that Trivial Pursuit advocates a homogenization of knowledge and equates ‘trivial’ pop culture facts to more important pieces of information. Bill Weeden ponders the definition of trivial; claiming that what is trivial and what is important is a matter of perspective. Molly Ivins explores the social status, cultural bias, and culture gap in our society that is showcased by Trivial Pursuit. James Jackson maintains that we are always taught to not do trivial things, but many upper class activities (such as sailing) are trivial.
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Moderated by Michael Newman. This panel explores the cultural impact of the game Trivial Pursuit and it’s representation of the current ‘yuppie’ generation. Mark Kramer argues that Trivial Pursuit advocates a homogenization of knowledge and equates ‘trivial’ pop culture facts to more important pieces of information. Bill Weeden ponders the definition of trivial; claiming that what is trivial and what is important is a matter of perspective. Molly Ivins explores the social status, cultural bias, and culture gap in our society that is showcased by Trivial Pursuit. James Jackson maintains that we are always taught to not do trivial things, but many upper class activities (such as sailing) are trivial.
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